﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Position 
{
    public static Vector3 left_land = new Vector3(-6.65f,-3.52f,0);
    public static Vector3 right_land = new Vector3(6.73f,-3.52f,0);
    public static Vector3 river = new Vector3(-0.11f,-3.9f,0);
    public static Vector3 left_boat = new Vector3(-2.3f,-3.05f,-0.4f);
    public static Vector3 right_boat = new Vector3(2.3f, -3.05f, -0.4f);

    public static Vector3[] role_land = new Vector3[] {new Vector3(0.4f,0.77f,0), new Vector3(0.228f,0.77f,0), new Vector3(0.058f,0.77f,0), new Vector3(-0.126f,0.77f,0), new Vector3(-0.29f,0.77f,0), new Vector3(-0.44f,0.77f,0)};
    
    // 在船上的位置
    public static Vector3[] role_boat = new Vector3[] {new Vector3(0.2f,2.41f,0), new Vector3(-0.2f,2.41f,0)};


}
